Tunnel Miner
- Cost: $1500
- Prerequisite: War Factory
- Hitpoints: 1000
- Armor Type: Heavy Vehicle
- Speed: 5
Description Not Available
- Not Affected By: Mind Control, Berserk, Crushing, Driver-Killing, Hijacking
- Resistant To: Radiation, Toxic Clouds
Additional Information:
- Moves underground to more distant destinations. Movement can be heard by all players.
- Can carry 15 units worth of resources
- Cannot move into shroud.
- Can crush infantry.
- Automatically repairs itself over time.
Oppressor Heavy Tank
- Cost: $800
- Prerequisite: War Factory
- Hitpoints: 600
- Armor Type: Medium Vehicle
- Speed: 6
- Weapons:
- 120mm Cannon (x2)
- Range: 6.5 · Area of Effect: 0.5
Description Not Available
- Strong Against: Vehicles, Base Defenses
Additional Information:
- Upon destruction boosts firepower of nearby Oppressor Tanks, Tyrant Flak Tanks and Usurper Shock Tanks by 5% for 15 in-game seconds - multiple boosts stack.
- Can crush infantry.
- Automatically repairs itself over time.
Tyrant Flak Tank
- Cost: $700
- Prerequisite: War Factory
- Hitpoints: 500
- Armor Type: Light Vehicle
- Speed: 6
- Weapons:
- Flak Cannon (x4)
- Range: 6 · Area of Effect: 0.5
- Anti-Aircraft Flak Cannon (x4)
- Range: 10 · Area of Effect: 0.5
Description Not Available
- Strong Against: Infantry, Aircraft
Additional Information:
- Upon destruction boosts firepower of nearby Oppressor Tanks, Tyrant Flak Tanks and Usurper Shock Tanks by 5% for 15 in-game seconds - multiple boosts stack.
- Detects cloaked & submerged units within 8 cells.
- Can crush infantry.
- Automatically repairs itself over time.
Usurper Shock Tank
- Cost: N/A ($900)
- Prerequisite: Delivered /w Tank Drop
- Hitpoints: 550
- Armor Type: Medium Vehicle
- Speed: 7
- Weapons:
- Electric Bolt (x2)
- Range: 6.5 · Area of Effect: 0.75
Description Not Available
- Strong Against: Vehicles, Infantry
Additional Information:
- Upon destruction boosts firepower of nearby Oppressor Tanks, Tyrant Flak Tanks and Usurper Shock Tanks by 5% for 15 in-game seconds - multiple boosts stack.
- Gains 10% firepower and +1 weapon range boost when within 5 cells from a friendly Shock Pylon.
- Can crush infantry.
- Automatically repairs itself over time.
Brimstone MLRS
- Cost: $1400
- Prerequisite: War Factory, Communications Post
- Hitpoints: 600
- Armor Type: Medium Vehicle
- Speed: 5
- Weapons:
- Thermobaric Rockets (x8)
- Range: 15 (Minimum: 5) · Area of Effect: 1.5
Description Not Available
- Strong Against: Infantry, Light & Medium Vehicles
Additional Information:
- Rockets hit & damage infantry garrisoned inside targeted structures.
- Explodes violently upon destruction, damaging nearby things.
- Cannot fire while on move.
- Can crush infantry.
- Automatically repairs itself over time.
Oblivion Drone
- Cost: $1100
- Prerequisite: War Factory, Communications Post
- Hitpoints: 700
- Armor Type: Medium Aircraft
- Speed: 20 (Flying)
- Weapons:
- Disruption Beam
- Range: 7.5
- Anti-Aircraft Disruption Beam
- Range: 10
- Siphon Wave
- Range: 0
Description Not Available
- Not Affected By: Mind Control, Berserk
Additional Information:
- Disruption beam causes enemy units to go into berserk state and attack friendlies.
- Disruption beam decreases aircraft armor by 10% - this stacks with multiple Oblivions.
- Siphon wave can disable a single power plant or a powered base defense.
- Siphon wave can steal credits from ore refineries.
- Automatically repairs itself over time.
Raider Subterranean Transport
- Cost: $1500
- Prerequisite: War Factory, Communications Post
- Hitpoints: 600
- Armor Type: Heavy Vehicle
- Speed: 5
- Weapons:
- Drill
- Range: 1.5
Description Not Available
- Strong Against: Infantry
- Not Affected By: Hijacking
Additional Information:
- Moves underground to more distant destinations. Movement can be heard by all players.
- Cannot move into shroud.
- Infantry transport. Has 4 slots, size limit of 2. Survivability rate of 66%.
- Automatically repairs itself over time.
Fortifier Mobile Outpost
- Cost: $2000
- Prerequisite: War Factory, Communications Post
- Hitpoints: 1000
- Armor Type: Heavy Vehicle
- Speed: 5
Description Not Available
- Not Affected By: Mind Control, Berserk, Driver-Killing, Hijacking
Additional Information:
- Deploys into Outpost.
- Automatically repairs itself over time.
Overlord Control Unit
- Cost: $1800
- Prerequisite: War Factory, Battle Lab
- Hitpoints: 600
- Armor Type: Heavy Vehicle
- Speed: 4
- Weapons:
- Dominus Control Wave
- Range: 7
- Dominus Focus
- Range: 5
Description Not Available
- Not Affected By: Mind Control, Berserk, Driver-Killing, Firepower Alterations
Additional Information:
- Can mind control multiple susceptible units, but after 3 it will start taking increasing amounts of damage.
- All controlled units will be released if Overlord is disabled.
- Can gain experience through mind controlled units.
- Passively boosts rate of fire of a friendly Dominus Array within 5 cells by 16%, stacks with up to 4 Overlords.
- Can crush infantry.
- Automatically repairs itself over time.
Visionary Siege Tank
- Cost: $2000
- Prerequisite: War Factory, Battle Lab
- Hitpoints: 700
- Armor Type: Heavy Vehicle
- Speed: 3
- Weapons:
- 160mm Cannon /w Contaminated Shells
- Range: 8 · Area of Effect: 1
- 160mm Cannon /w Nuclear Shells
- Range: 16 (Minimum: 6) · Area of Effect: 5
Description Not Available
- Strong Against: Vehicles (Cannon), All Ground Targets (Artillery)
- Not Affected By: Radiation, Crushing, Driver-Killing
- Resistant To: Toxic Clouds
Additional Information:
- Contaminated shells from the tank cannon have a 20% chance of killing driver of an unprotected vehicle with half or less health left.
- Must be deployed to fire the artillery gun.
- If deployed, will not auto-acquire targets unless put on area guard mode.
- Artillery weapon deals extra damage to targets directly at center of impact and spreads radiation.
- Fallout Engine grants firepower boost and deal radiation damage around itself.
- Can crush infantry.
- Automatically repairs itself over time.
Dominion Mobile Construction Vehicle
- Cost: $4000
- Prerequisite: War Factory, Battle Lab
- Hitpoints: 3000
- Armor Type: Heavy Vehicle
- Speed: 5
Description Not Available
- Not Affected By: Mind Control, Berserk, EMP, Warp Weapons, Crushing, Driver-Killing, Hijacking
- Resistant To: Radiation, Toxic Clouds
Additional Information:
- Build Limit: 1 (With Limited MCV's toggled on - shared with Construction Yard)
- Deploys into Dominion Construction Yard.
- Can crush infantry.
- Automatically repairs itself over time.
Catastrophe Atomic Tank
- Cost: $2500
- Prerequisite: War Factory, Industrial Plant
- Hitpoints: 2000
- Armor Type: Heavy Vehicle
- Speed: 3
- Weapons:
- Atomic Cannon (x2)
- Range: 6.5 · Area of Effect: 1.5
Description Not Available
- Strong Against: All Ground Targets
- Not Affected By: Mind Control, Radiation, Crushing, Driver-Killing
- Resistant To: EMP, Toxic Clouds
Additional Information:
- Weapon deals increased damage to shields and force fields and instantly destroys walls.
- Explodes catastrophically upon destruction, heavily damaging nearby things & releasing radiation.
- Fallout Engine grants firepower boost and deal radiation damage around itself.
- Only suffers from the effects of EMP weapons for half the usual duration.
- Can crush most vehicles and infantry and walls.
- Automatically repairs itself over time.
Triglav Sky Fortress
- Cost: $3000
- Prerequisite: War Factory, Battle Lab, Industrial Plant
- Hitpoints: 1800
- Armor Type: Heavy Aircraft
- Speed: 12 (Flying)
- Weapons:
- Combustion Cannon
- Range: 9 (Minimum: 3) · Area of Effect: 1.5
- Seismic Bomb
- Area of Effect: 4
Description Not Available
- Strong Against: Infantry, Aircraft, Vehicles, Structures (Deploy Only)
- Not Affected By: Mind Control, Berserk
Additional Information:
- Deploy to release a seismic bomb, unleashing a destructive shockwave below. Takes ~17 in-game seconds to recharge.
- Automatically repairs itself over time.
Wildfire Fighter-Bomber
- Cost: $1200
- Prerequisite: Airbase
- Hitpoints: 500
- Armor Type: Medium Aircraft
- Speed: 22 (Jet)
- Weapons:
- Thermobaric Missile (x2)
- Range: 8 · Area of Effect: 1.5
Description Not Available
- Strong Against: Infantry, Base Defenses, Vehicles
- Not Affected By: Mind Control, Berserk
Additional Information:
- Can use guard and waypoint mode to acquire targets.
- Missiles hit & damage infantry garrisoned inside targeted structures.
- Automatically repairs itself over time.
Tremor Heavy Bomber
- Cost: $2400
- Prerequisite: Airbase, Battle Lab
- Hitpoints: 750
- Armor Type: Medium Aircraft
- Speed: 18 (Jet)
- Weapons:
- Seismic Bomb (x2)
- Range: 7 · Area of Effect: 3.5
Description Not Available
- Strong Against: Structures, Base Defenses, Vehicles
- Not Affected By: Mind Control, Berserk
Additional Information:
- Automatically repairs itself over time.
Vortex Magjet
- Cost: $1800
- Prerequisite: Airbase, Industrial Plant
- Hitpoints: 500
- Armor Type: Medium Aircraft
- Speed: 22 (Jet)
- Weapons:
- Magnetic Pulse
- Range: 9 · Area of Effect: 1.0
Description Not Available
- Strong Against: Aircraft
- Not Affected By: Mind Control, Berserk
Additional Information:
- Can use guard and waypoint mode to acquire targets. Only picks aircraft as targets this way.
- Weapon only deals damage to aircraft.
- Weapon magnetizes targeted aircraft or vehicle for 15 in-game seconds making them reduce speed of other aircraft and vehicles in 2-cell radius (including themselves) by 30%.
- Automatically repairs itself over time.
Havoc Assault Destroyer
- Cost: $1100
- Prerequisite: Shipyard
- Hitpoints: 1200
- Armor Type: Light Ship
- Speed: 5 (land), 6 (water)
- Weapons:
- 130mm Assault Cannon
- Range: 6.5 · Area of Effect: 0.5
- Torpedo (x2)
- Range: 6.5 · Area of Effect: 1
Description Not Available
- Strong Against: Ships, Vehicles
- Not Affected By: Crushing, Driver-Killing, Hijacking
Additional Information:
- Amphibious.
- Cannot be teleported via Warp Tunnel.
- Detects cloaked & submerged units within 9 cells.
- Infantry transport. Has 2 slots, size limit of 2. Survivability rate of 66% / 83% / 100% (rookie / veteran / elite).
- Can crush infantry.
- Automatically repairs itself over time.
Turmoil Missile Frigate
- Cost: $1400
- Prerequisite: Shipyard, Communications Post
- Hitpoints: 1500
- Armor Type: Medium Ship
- Speed: 4
- Weapons:
- 'Mayhem' SAM
- Range: 12 · Area of Effect: 1
- Decoy Flare
- Range: 12 · Area of Effect: 2
Description Not Available
- Strong Against: Aircraft
- Not Affected By: Crushing, Driver-Killing, Hijacking
Additional Information:
- Decoy flare reduces aircraft firepower by 20% for 10 in-game seconds. Takes 20 in-game seconds to recharge.
- Cannot be teleported via Warp Tunnel.
- Automatically repairs itself over time.
Maelstrom Assault Transport
- Cost: $1600
- Prerequisite: Shipyard, Battle Lab
- Hitpoints: 1500
- Armor Type: Heavy Ship
- Speed: 3 (land), 4 (water)
- Weapons:
- Incendiary Cannon (x2)
- Range: 7 · Area of Effect: 1
- 20mm Rotary Autocannon (x2)
- Range: 7 · Area of Effect: 0.5
Description Not Available
- Strong Against: Infantry, Base Defenses
- Not Affected By: Crushing, Driver-Killing, Hijacking
Additional Information:
- Amphibious.
- Cannot be teleported via Warp Tunnel.
- Unit transport. Has 12 slots, size limit of 12. Survivability rate of 66% / 83% / 100% (rookie / veteran / elite).
- Can crush most vehicles and infantry.
- Automatically repairs itself over time.
Calamity Attack Submarine
- Cost: $2000
- Prerequisite: Shipyard, Battle Lab
- Hitpoints: 750
- Armor Type: Heavy Ship
- Speed: 4
- Weapons:
- Shock Torpedo
- Range: 11 · Area of Effect: 1.25
Description Not Available
- Strong Against: Ships
- Not Affected By: Crushing, Driver-Killing, Hijacking
Additional Information:
- Multiple small electric bolts split from the impact that can damage further targets.
- Weapon disables ships with 33% or less of their health left for 5 in-game seconds.
- Cloaked.
- Invisible to radar.
- Cannot be teleported via Warp Tunnel.
- Detects cloaked & submerged units within 9 cells.
- Automatically repairs itself over time.
Pandemonium Battleship
- Cost: $2500
- Prerequisite: Shipyard, Industrial Plant
- Hitpoints: 1250
- Armor Type: Heavy Ship
- Speed: 3
- Weapons:
- 180mm Cannons /w Nuclear Shells
- Range: 26 (Minimum: 19) · Area of Effect: 5
Description Not Available
- Strong Against: All Ground Targets
- Not Affected By: Mind Control, Radiation, Crushing, Driver-Killing, Hijacking
- Resistant To: EMP, Toxic Clouds
Additional Information:
- Fallout Engine grants firepower boost and deal radiation damage around itself.
- Weapon deals extra damage to targets directly at center of impact and spreads radiation.
- Weapon projectiles can be shot down by anti-aircraft weapons.
- Will not auto-acquire targets unless put on area guard mode.
- Cannot fire while on move.
- Cannot be teleported via Warp Tunnel.
- Only suffers from the effects of EMP weapons for half the usual duration.
- Automatically repairs itself over time.
Typhoon Blast System
- Cost: $5000
- Prerequisite: War Factory, Battle Lab, Industrial Plant
- Hitpoints: 4000
- Armor Type: Experimental Vehicle
- Speed: 2
- Weapons:
- 'Typhoon' Blast System
- Area of Effect: 12
Experimental Unit: Requires Experimental Tech: Typhoon to be unlocked in addition to normal prerequisites.
Description Not Available
- Strong Against: All Ground Targets
- Not Affected By: Mind Control, Berserk, EMP, Active Flashbolt Defense, Warp Weapons, Crushing, Driver-Killing, Hijacking
- Resistant To: Radiation, Toxic Clouds
Additional Information:
- Build Limit: 1
- Is unable to fire its weapon for first 13 in-game seconds after being built.
- Weapon needs to charge up before firing - Typhoon must stay stationary and uninterrupted to do so.
- Firing the weapon reduces remaining time of Iron Skin shield on Typhoon.
- Cannot be teleported via Warp Tunnel.
- Can crush most vehicles and infantry and walls.
- Automatically repairs itself over time.
Ironblight Howitzer
- Cost: $5000
- Prerequisite: War Factory, Battle Lab, Industrial Plant
- Hitpoints: 2250
- Armor Type: Experimental Vehicle
- Speed: 4
- Weapons:
- 'Iron Sludge' Cannon (x2)
- Range: 16 (Minimum: 5)
- 'Iron Sludge' Cannon (x2) (Tunneling Mode)
- Range: 8 (Minimum: 2)
Experimental Unit: Requires Experimental Tech: Ironblight to be unlocked in addition to normal prerequisites.
Description Not Available
- Strong Against: Infantry, Vehicles
- Not Affected By: Mind Control, Berserk, EMP, Active Flashbolt Defense, Warp Weapons, Crushing, Driver-Killing, Hijacking
- Resistant To: Radiation, Toxic Clouds
Additional Information:
- Build Limit: 1
- Can deploy into alternate mode that can move underground (movement can be heard by everyone & cannot move into shroud) at cost of halving its weapon range.
- Cannot be teleported via Warp Tunnel.
- Can crush infantry.
- Automatically repairs itself over time.
Supernova Battlewalker
- Cost: $5000
- Prerequisite: War Factory, Battle Lab, Industrial Plant
- Hitpoints: 2750
- Armor Type: Experimental Vehicle
- Speed: 7
- Weapons:
- Energizer Blaster (x2)
- Range: 8.5 (Minimum: 2) · Area of Effect: 2.0
- AA Energizer Blaster (x2)
- Range: 12 · Area of Effect: 2.5
Experimental Unit: Requires Experimental Tech: Supernova to be unlocked in addition to normal prerequisites.
Description Not Available
- Strong Against: Aircraft, Vehicles
- Not Affected By: Mind Control, Berserk, Radiation, EMP, Active Flashbolt Defense, Warp Weapons, Crushing, Driver-Killing, Hijacking
- Resistant To: Toxic Clouds
Additional Information:
- Build Limit: 1
- Takes 50% reduced damage from aircraft weapons.
- Weapon disables EMP-susceptible ground units with less than half of their health for 4 in-game seconds.
- Weapon halves movement speed of aircraft with less than half of their health for 4 in-game seconds.
- Cannot be teleported via Warp Tunnel.
- Detects cloaked & submerged units within 8 cells.
- Can crush infantry.
- Automatically repairs itself over time.